It would add the flexibility to rotate a hybrid object on any 3D axis (which would simply switch the object’s display to 3D-only so that the 2D component becomes irrelevant for that instance, without having to make a separate symbol definition). ![]() This would solve so many issues like the one in this post and across many others in these forums. A few object types already have something like this (for example AutoHybrid Objects can switch to 2D-only) but this new feature would be something more universal. I have often wished Vectorworks would add a new parameter in the OIP for all hybrid (2D/3D) objects which would allow you to switch the display of the object between hybrid, 2D only, and 3D-only. Every person, plant, and animated video screen is active during the exterior animation with the reflection on the glass from a spherical HDRI I actually shot with my drone □ If you watch very carefully from 1:36 to 1:50, you will see what I'm talking about. While they are not perfectly simulated humans, It's really crazy how far things have come. Modern real time animation software (TwinMotion/Enscape/Lumion/etc) and nimble techniques allow you to build the entire project and populate the whole thing with entourage from a single file which then generates your animation and stills. The only rigging necessary is setting walk paths for people who walk, the character definition takes care of the rest of the movements. Note that you can see people moving and walking around on each floor during the exterior shots, they are the same people you see in the interior shots. Here's an animation from one of my projects. You don't have to pay people to animate static figures unless you can't find what you need within the animation software or from vendors who provide prebaked content for such. In general, a one-pager of 'the right' way to do this would be a massive help, please. Second Q: when I bring in the red EI, why doesn't it also import the referenced symbol?Įven if I pre-import the black referenced symbol before inserting the equipment item, it still shows the simple version. If I bring in the red pre-formatted symbol by double clicking and inserting, it places an equipment object with the correct make, model, dimensions etc, and even shows 'Use Symbol' with the correct symbol identified and a preview of it, but the item in the drawing is just the simple auto-generated version. ![]() I save this file to my workgroup, refresh the workgroup then open a new file to simulate a project file. In the RM, I now see both the red symbol and the black symbol used to create it. Fill out Make/Model etc and then save as a red pre-formatted symbol. I add a blank EI and Use Symbol to something stock. If I repeat this process but choose a stock 'Audio Controls' symbol, just to test the Workgroup aspect, the dimensions seem more accurate. Are there special requirements as to how these symbols should be prepped? In a 3D view, the label hovers well above the device.įirst Q: The P1 symbol has no data attached - are these values generated from a bounding box or something like that? If not, where do they come from? The geometry appears, but the H/W/D have generated seemingly random numbers (467,521,356) and I'm not allowed to change them. I 'Use Symbol' and point it at the P1 symbol in my file. I insert a blank equipment item, coming in as 300/300/300. In the 3D component, I make sure the geometry is aligned in the same way as other symbols in the stock libraries > Entertainment > Audio Controls. I bring in the geometry of an L-Acoustics P1 (via STEP import), check scale, clean it up and save as a symbol. I start a new file with a ConnectCAD template, and go to a layer set up for Layouts. I need to make a library of pre-configured Equipment Items in our Workgroup, such that someone can find and insert an equipment item, which reports the correct H/W/D params and shows the 3D geometry. The help guide doesn't go into enough detail on this, so I'm asking here. I'm trying to get my head around the creation and storage of Equipment Items with custom 3D geometry rather than the auto-generated geometry, and I just can't get it to work.
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